Light Rig Tests - Something is Wrong

Our first attempt at making a vdev light rig test did not turn out the way it should have. In dealing with the color management of our renders, our first thought was to keep everything in raw to have a linear workflow. We imported the HDR as raw, set the color management settings in the preferences to apply output transform to renderer, and set the viewport settings to raw. But after taking all these precautions, it still didn't look right to me, the whites are too blown out, the blacks are too dark, and the black plastic sphere is not showing any reflections. We tried everything we could think of but I still wasn't convinces that this is the way it should look.

So after some help from the class and some feedback from Dave, we found out that the viewport needs to stay in sRGB gamma, not raw, so see the correct results. So now we are on the right track to making a proper vdev light rig.

Back to the Drawing Board

After our session with DWA on April 3rd, we needed to go back to the drawing board to redesign our scene. We knew we wanted the foreground to be our focus, and we first thought of having a well at the center of our scene. So we reconfigured our whole setup and had a new layout for our environment, but it still didn't feel right. We needed something more interesting or important than just a well in the middle. So we asked ourselves the question of why aren't these people here anymore. We felt we needed to show that something happened here and this civilization could no longer live here. 

So what we came up with was an earthquake. There was be a large crack in the ground, essentially split the space in two. The shifted ground would go through the well, having half of it fall into the crack. We thought this could give us a way to move the camera to reveal the space better and have a little bit of a "wow" moment with the crack.

But after getting several people's opinions on the earthquake, we decided to abandon it because in reality, if there was that big of an earthquake, then the whole space would probably be totally collapsed and there would be almost nothing recognizable left. 

We came to the realization that we needed to completely redesign our space from scratch. We have to design like we were the architects and it has to be built for a purpose. We can't just try to make things fit together that don't really belong. So we need to go back to the drawing board, again.