After our session with DWA on April 3rd, we needed to go back to the drawing board to redesign our scene. We knew we wanted the foreground to be our focus, and we first thought of having a well at the center of our scene. So we reconfigured our whole setup and had a new layout for our environment, but it still didn't feel right. We needed something more interesting or important than just a well in the middle. So we asked ourselves the question of why aren't these people here anymore. We felt we needed to show that something happened here and this civilization could no longer live here.
So what we came up with was an earthquake. There was be a large crack in the ground, essentially split the space in two. The shifted ground would go through the well, having half of it fall into the crack. We thought this could give us a way to move the camera to reveal the space better and have a little bit of a "wow" moment with the crack.
But after getting several people's opinions on the earthquake, we decided to abandon it because in reality, if there was that big of an earthquake, then the whole space would probably be totally collapsed and there would be almost nothing recognizable left.
We came to the realization that we needed to completely redesign our space from scratch. We have to design like we were the architects and it has to be built for a purpose. We can't just try to make things fit together that don't really belong. So we need to go back to the drawing board, again.