This video is the final comp with the adjustments I made to the shadows, shader, and motion blur along with the new ball animation, ground dent, and dust effects I received from my partner.
The video above is a final comp of a rolling ball animation I did myself because the new animation I received for this session did not travel through the whole frame. I felt that I needed to see the full effect of my light and shadow on a longer and slower animation. I made the ball slightly bigger as well so it was easier to see the details in my new shader and how it reacts with the environment.